Race:
dwarf
- +2 Constitution, -2 Charisma
- Darkvision
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up
- +2 racial bonus on saving throws against poison
- +2 racial bonus on saving throws against spells and spell-like effects
- +1 racial bonus on attack rolls against orcs and goblinoids
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when its caught flat-footed, it loses its dodge bonus, too
- +2 racial bonus on Appraise checks that are related to stone or metal items
- +2 racial bonus on Craft checks that are related to stone or metal
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Class: (Level:1)
Exp: 0
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